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It reads like WWII battle screenplay. Suppressing fire, motor teams, machine gun nests, elite troops and a rumblin' infantry killin' Panzer IV beast of tank blowing the crap out of battlefield already filled with craters, chaos and mayhem. After reading this article the World War II buffs at the Critical Gamers offices are walking around with a grin larger than the Magniot Line. We can't wait to get our hands on it and wow gold put it through our own crucible of criticism.
But everything about Tide of Iron isn't a glossy finish that smells like purty roses. It seems that the potential strength in the game's dynamic components - a built in mechanic that allows players to create their own infantry squads by sliding individual units into bases of four - might have bitten off more than it could chew. The pieces themselves seem too fragile to repeatedly snap into the base, and them pull them out again, so there are some definite concerns about the longevity of the game.
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