World of Warcraft - US

World of Warcraft - US
* Some abilities generate more aggro than others. There's no table of
statistics that I know of, but you can figure it out roughly on your own.
It might allso be a good idea to use low aggro abilities when you aren't
tank.
* Leave to others what they can handle themselves. For example, if a mage
is attacked by a single enemy and you aren't close, he will cast
polymorph. If you charge in, you might leave other players vulnerable for
no use.
* Enemies that aren't being attacked are very easy to pull, a single hit
or spell can make them turn on you.
* Since the enemies will be following you, you are responsible for making
sure they take maximum damage from aoe spells.


World of Warcraft - US Power Leveling

Taunt is your main weapon, it almost always pulls the targeted enemy.
Sunder armor and fiery fire are rage/aggro-effective abilities, so spam
away, and save bash/disarm to disable units you don't have time to pull.
The hp loss from berserker rage (warrior) is minimal, but be careful about
enrage (druid), the -25% armor is not helpful in a serious fight. Feral
charge (druid) is a highly useful ability for intercepting enemies that
are running away or attacking casters.

 

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