World of Warcraft - US* Some abilities generate more aggro than others. There's no table of statistics that I know of, but you can figure it out roughly on your own. It might allso be a good idea to use low aggro abilities when you aren't tank. * Leave to others what they can handle themselves. For example, if a mage is attacked by a single enemy and you aren't close, he will cast polymorph. If you charge in, you might leave other players vulnerable for no use. * Enemies that aren't being attacked are very easy to pull, a single hit or spell can make them turn on you. * Since the enemies will be following you, you are responsible for making sure they take maximum damage from aoe spells.
World of Warcraft - US Power Leveling
Taunt is your main weapon, it almost always pulls the targeted enemy. Sunder armor and fiery fire are rage/aggro-effective abilities, so spam away, and save bash/disarm to disable units you don't have time to pull. The hp loss from berserker rage (warrior) is minimal, but be careful about enrage (druid), the -25% armor is not helpful in a serious fight. Feral charge (druid) is a highly useful ability for intercepting enemies that are running away or attacking casters.
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