Skills and Force follows the same level-up strategy as PT in RF in that they must be used in order to level. Furthermore, Skill and Force have their own classes such as Basic, Expert and Elite. Although everybody has access to the same Basic skills/force, it depends on your initial job class and your subsequent level 30 job choice as to which Experts and Elites are available as well as which unique class skills are unlocked. Melee classes are privileged to an array of skills that can either deal aoe damage or heavy damage on a single target. They also have a variety of buffs that either boost their own attributes or hinder others. Rangers have a narrow selection of skills, usually weapon specific. Their skills are more aimed towards hit-and-run tactics rather than direct confrontation. Force users have access to a wide range of force attacks, which all have elemental effects. they also have a large range of force buffs that can significantly augment their prowess in all aspects. There are also master attacks, which are not currently implemented in the game.
World of Warcraft - US
Each race has its own special PT which is available only to members of that race: Launcher (Accretia) Increases launcher attack power. Required to wield higher level launchers and to wear launcher armour. Unit (Bellato) Can be used to upgrade a Massive Armour Unit (MAU). Certain components require a certain level and PT in order to be bought and equipped. Summon (Cora) Increases rate of the HP regeneration of the animus in their unsummoned state. It also limits the ability of a summoner to wield animus force reavers that are of very high levels.
The maximum limit PT is based on the character's class, level, and the amount of PT gained per attack from a monster depends on the difference in level between player and mob.
World of Warcraft - US Power Leveling
The "PT grinds" as they have been called, where a player focuses heavily on skilling up one type of PT, is not balanced well at all. PT's must be near the maximum allowed for the player's current level to be viably usable in nearly any combat situation; otherwise guns will miss, shields will never block, etc. Yet, only successful usage of the skill will gain points in the skill in the first place, i.e., successful hits or blocks -- which usually happen at less than a 0.1% rate (or not at all) if the skill is not leveled appropriately. The only way to keep more than the character's main PT or two that he uses while leveling in this viable range is to abuse mechanics of the game for exceedingly long periods of time. Monsters marked with one star (the lowest level of monster that will still grant experience) will usually do only one HP damage to the player, which is often out-regenerated by the player's self-healing -- thus, it is common to see players provoking large numbers of one-star monsters while AFK to grind defense skills for hours at a time.
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